

Finally, the big bad, main antagonist of the game is Lilith, Queen of Succubi. Duriel, one of the Lesser Evils and the Lord of Pain, is making a return after last appearing (and only appearing) in Diablo II. Herds of bestial Goatmen are roaming the wilds, encroaching on civilization. Powerful heroes need powerful opponents and Diablo IV seems to have those in spades. You can take a gander at concept art of these three classes and their legendary sets of equipment below. There’ll be five when the game releases but for now, we know about the Barbarian, Druid and Sorceress. Here, you can see the three classes that have been revealed so far. These will combine for one seamless overworld that has distinct, different locations.
#Diablo 4 concept art full#
The full game will have five regions: Scosglen, Fractured Peaks, Dry Steppes, Hawezar and Kejhistan.

These swamps are home to witches and snakes, with treachorous things creeping through the mire. Finally, we have some concept art of Hawezar. Deep below, there are dark things stirring. This snowy region is home to an order of monks, who take shelter from the harsh weather and frigid climate. Werewolves lurk in the forests, while a new enemy type called the Drowned waits along the shores. This is the realm of Druids, a place where savage nature has taken hold. Below, you can check out artwork of some of the five regions in the game that Blizzard has released, alongside artwork of the different enemies, classes and more. Blizzard has also shared a fair bit of concept art, which shows the dark, haunted direction of the game. While it’s still early days, Blizzard has released a sizeable amount of information on the game. Diablo IV currently does not have a release date.ĭiablo IV was announced at BlizzCon 2019.This concept art shows the dark, Gothic art direction, a more open world and some of the evils lurking about.Blizzard has since released a bunch of concept art for the game.Diablo IV was recently announced at BlizzCon 2019.Frozen mountains and treacherous swamps await.
